![elite dangerous how to use sweetfx elite dangerous how to use sweetfx](https://i.ytimg.com/vi/m8jhWxMDbOw/maxresdefault.jpg)
Texture filtering - Trilinear optimization - On Texture filtering - Quality - High Quality Texture filtering - Negative LOD bias - Clamp Texture filtering - Anisotropic sample optimization - Off] Multi-display/mixed GPU acceleration - Single display performance mode File is attached below.Īmbient Occlusion - Not Supported for this applicationĪntialiasing - Mode - Changed per screenshotĪntialiasing - Setting - Changed per screenshotĪntialiasing - Transparency - Changed per screenshot I have since made changes to the settings to make the lighting more consistent with the game and enhance the ground detail while still eliminating some blue tint. I posted my FlightFX setting file in another thread and saw that several people downloaded it. I am not sure ATI AA holds up with overriding the application, maybe someone can post their results if using FlightFX/SweetFX. If I am overlooking anything that would make it look better, by all means, let me know. It is too bad in-game AA does not work with FlightFX in BOS as it does with ROF as this would be the best of both worlds. I also tried SweetFX with FXAA but did not see any difference. The FlightFX SMAA does a pretty good job on all edges except the wires. Since I use FlightFX to tone down the blue tint unfortunately I have to turn off in-game AA. I tried all the way up to 32x CSAA and there is no difference. The nVidia settings have no affect on AA whether on Override or Enhance the Application. If you compare the nVidia AA only shot 3 to shot 1 they are virtually the same. 20.Ĭonclusion: The best AA from my testing appears to be the in-game. Flight FX is enabled with SMAA threshold at. This shot has in-game AA off and nVidia AA set to Application Controlled with Transparency off. This shot has in-game AA off, nVidia AA set to Overide Application with the setting of 8x (I believe this is MSAA) and Transparency setting of 8x. The shot is the same as the first but with in-game AA set to 4x. It has no in-game AA at all and FlightFX is disabled.Ģ. When looking at the screenshots the places that show the largest differences are the engine cowling, the radio mast and the wires.ġ. Each change required leaving ad reloading the game. I recorded a track and took screenshots from exactly the same frame after loading the various settings listed. I used the same settings for all shots except for AA and all were taken using the Ultra preset. I took a look at Anti-Aliasing (AA) using different settings within the game, nVidia and FlightFX.